Technical Artist Intern 0911
January 07, 2009
Project Name
VRCPAT - Virtual Reality Cognitive Performance Assessment Test
Project Description
The Army Alpha/Beta intelligence tests from WWI provide a historical illustration of the quest for standardized performance assessment to better guide selection, placement and training decisions. Since that time, psychologists have routinely employed a wide range of performance assessment methods based on pencil and paper tests and subjective behavioral rating scales. As well, simulation technology has often been used to assess task specific performance primarily for ground vehicle and aircraft equipment operation. These efforts represent both of the extreme ends of the assessment spectrum—basic paper and pencil tests/rating scales and high level simulation technology—for the measurement of vastly different criterion performance (general declarative knowledge/implementation vs. specific highly proceduralized skills). The Virtual Reality Cognitive Performance Assessment Test (VRCPAT) project has been envisioned to fill the middle ground between these two poles by creating a battery of VR-delivered performance tests that will serve to generate a normative database for performance evaluation and comparison. The VRCPAT project focuses on the refined analysis of human testing using attention, memory and executive function modules delivered within the context of a VR city scenario built from the Virtual Iraq/Afghanistan PTSD graphic content.
Job Description
Technical Artist Intern for programming and 3D animation. Intern to assist with a variety of tasks: modeling, texturing and animating of assets for in-game use within Virtual Environments. The intern will work closely with other team members in the creation of virtual worlds and characters which are employed in R&D demonstrations, training, physical therapy, mental health applications and neurocognitive assessments. Interns will work within a small team of artists, programmers, psychologists and physical/occupational therapist wherein a good collaborative approach is desired from all members.
Skill set:
Modeling and texturing skills based on real world and imaginary reference material
Familiarity with laying out UV’s (in Maya)
Character animation skills
Experience with game engines is a plus: Gamebryo, Ogre, Panda, Vizard
Required application knowledge: Maya, Photoshop, C++
An interest in novel 3D user interface and tracking solutions