Programmer Intern 0903
January 07, 2009
Project Name
Military Terrain for Games Pipeline (MTGP)
Project Description
Project Description: The current generation of video games cost upwards of $40-$60M and four to six years to develop, much of which is spent on producing the digital assets used to populate the scene (models, animations, etc). Unfortunately, the Army and Academia has neither the financial or personnel resources available to create such highly immersive, reusable virtual content, nor the time to invest when current operations call for training or simulation data in a matter of hours, not months or years. The Military Terrain for Games Pipeline (MTGP) project is a research initiative aimed at significantly reducing the time and cost for converting, optimizing, and enhancing existing terrain data for the latest generation of virtual environments. The goal is a completely automated process for ingesting existing terrain data and outputting a technology-agnostic representation in less than 24 hours.
Job Description
Job Description: The intern in this role will be expected to support ICT staff in developing Maya plug-ins, scripts and other tools to support the project’s Maya to Game Engine pipeline. Candidates must be proficient with C++ and have experience with computer graphics programming. Experience with Maya, Mel, Shading Languages, Source Engine and OGRE is preferred. Artistic Experience is highly valued.
Skills Required/Preferred:
• Knowledge of and Proficiency with C++ programming
• Experience with CG programming
• Ability to work independently and with minimal supervision
• Strong verbal and written communication skills