ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents (bibtex)
by Pierre Nolin, Annie Stipanicic, Mylène Henry, Yves Lachapelle, Dany Lussier-Desrochers, Albert “Skip” Rizzo, Philippe Allain
Abstract:
Having garnered interest both in clinic and research areas, the Virtual Classroom (Rizzo et al., 2000) assesses children's attention in a virtual context. The Digital MediaWorks team (www.dmw.ca) has evolved the original basic classroom concept over a number of iterations to form the ClinicaVR Suite containing the Classroom-CPT as one of its components. The present study has three aims: investigate certain validity and reliability aspects of the tool; examine the relationship between performance in the virtual test and the attendant sense of presence and cybersickness experienced by participants; assess potential effects of gender and age on performance in the test. The study was conducted with 102 children and adolescents from Grade 2 to Grade 10. All participants were enrolled in a regular school program. Results support both concurrent and construct validity as well as temporal stability of ClinicaVR: Classroom-Continuous Performance Test (CPT). Gender exerted no effect on performance, while age did. The test did not cause much cybersickness. We recommend ClinicaVR: Classroom-CPT as an assessment tool for selective and sustained attention, and inhibition, in clinic and research domains.
Reference:
ClinicaVR: Classroom-CPT: A virtual reality tool for assessing attention and inhibition in children and adolescents (Pierre Nolin, Annie Stipanicic, Mylène Henry, Yves Lachapelle, Dany Lussier-Desrochers, Albert “Skip” Rizzo, Philippe Allain), In Computers in Human Behavior, volume 59, 2016.
Bibtex Entry:
@article{nolin_clinicavr:_2016,
	title = {{ClinicaVR}: {Classroom}-{CPT}: {A} virtual reality tool for assessing attention and inhibition in children and adolescents},
	volume = {59},
	issn = {07475632},
	url = {http://linkinghub.elsevier.com/retrieve/pii/S0747563216300759},
	doi = {10.1016/j.chb.2016.02.023},
	abstract = {Having garnered interest both in clinic and research areas, the Virtual Classroom (Rizzo et al., 2000) assesses children's attention in a virtual context. The Digital MediaWorks team (www.dmw.ca) has evolved the original basic classroom concept over a number of iterations to form the ClinicaVR Suite containing the Classroom-CPT as one of its components. The present study has three aims: investigate certain validity and reliability aspects of the tool; examine the relationship between performance in the virtual test and the attendant sense of presence and cybersickness experienced by participants; assess potential effects of gender and age on performance in the test. The study was conducted with 102 children and adolescents from Grade 2 to Grade 10. All participants were enrolled in a regular school program. Results support both concurrent and construct validity as well as temporal stability of ClinicaVR: Classroom-Continuous Performance Test (CPT). Gender exerted no effect on performance, while age did. The test did not cause much cybersickness. We recommend ClinicaVR: Classroom-CPT as an assessment tool for selective and sustained attention, and inhibition, in clinic and research domains.},
	journal = {Computers in Human Behavior},
	author = {Nolin, Pierre and Stipanicic, Annie and Henry, Mylène and Lachapelle, Yves and Lussier-Desrochers, Dany and Rizzo, Albert “Skip” and Allain, Philippe},
	month = jun,
	year = {2016},
	keywords = {MedVR},
	pages = {327--333}
}
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