15 Years of Research on Redirected Walking in Immersive Virtual Environments (bibtex)
by Niels Nilsson, Tabitha Peck, Gerd Bruder, Eric Hodgson, Stefania Serafin, Evan Suma, Mary Whitton, Frank Steinicke
Abstract:
Virtual reality users wearing head-mounted displays can experience the illusion of walking in any direction for infinite distance while, in reality, they are walking a curvilinear path in physical space. This is accomplished by introducing unnoticeable rotations to the virtual environment—a technique called redirected walking. This paper gives an overview of the research that has been performed since redirected walking was first practically demonstrated 15 years ago.
Reference:
15 Years of Research on Redirected Walking in Immersive Virtual Environments (Niels Nilsson, Tabitha Peck, Gerd Bruder, Eric Hodgson, Stefania Serafin, Evan Suma, Mary Whitton, Frank Steinicke), In IEEE Computer Graphics and Applications, 2018.
Bibtex Entry:
@article{nilsson_15_2018,
	title = {15 {Years} of {Research} on {Redirected} {Walking} in {Immersive} {Virtual} {Environments}},
	issn = {0272-1716},
	url = {http://ieeexplore.ieee.org/document/8255772/},
	doi = {10.1109/MCG.2018.111125628},
	abstract = {Virtual reality users wearing head-mounted displays can experience the illusion of walking in any direction for infinite distance while, in reality, they are walking a curvilinear path in physical space. This is accomplished by introducing unnoticeable rotations to the virtual environment—a technique called redirected walking. This paper gives an overview of the research that has been performed since redirected walking was first practically demonstrated 15 years ago.},
	journal = {IEEE Computer Graphics and Applications},
	author = {Nilsson, Niels and Peck, Tabitha and Bruder, Gerd and Hodgson, Eric and Serafin, Stefania and Suma, Evan and Whitton, Mary and Steinicke, Frank},
	month = jan,
	year = {2018},
	keywords = {MxR, UARC}
}
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