PedVR: simulating gaze-based interactions between a real user and virtual crowds (bibtex)
by Sahil Narang, Andrew Best, Tanmay Randhavane, Ari Shapiro, Dinesh Manocha
Abstract:
We present a novel interactive approach, PedVR, to generate plausible behaviors for a large number of virtual humans, and to enable natural interaction between the real user and virtual agents. Our formulation is based on a coupled approach that combines a 2D multi-agent navigation algorithm with 3D human motion synthesis. The coupling can result in plausible movement of virtual agents and can generate gazing behaviors, which can considerably increase the believability. We have integrated our formulation with the DK-2 HMD and demonstrate the benefits of our crowd simulation algorithm over prior decoupled approaches. Our user evaluation suggests that the combination of coupled methods and gazing behavior can considerably increase the behavioral plausibility.
Reference:
PedVR: simulating gaze-based interactions between a real user and virtual crowds (Sahil Narang, Andrew Best, Tanmay Randhavane, Ari Shapiro, Dinesh Manocha), In Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, ACM Press, 2016.
Bibtex Entry:
@inproceedings{narang_pedvr:_2016,
	address = {Munich, Germany},
	title = {{PedVR}: simulating gaze-based interactions between a real user and virtual crowds},
	isbn = {978-1-4503-4491-3},
	url = {http://dl.acm.org/citation.cfm?id=2993378},
	doi = {10.1145/2993369.2993378},
	abstract = {We present a novel interactive approach, PedVR, to generate plausible behaviors for a large number of virtual humans, and to enable natural interaction between the real user and virtual agents. Our formulation is based on a coupled approach that combines a 2D multi-agent navigation algorithm with 3D human motion synthesis. The coupling can result in plausible movement of virtual agents and can generate gazing behaviors, which can considerably increase the believability. We have integrated our formulation with the DK-2 HMD and demonstrate the benefits of our crowd simulation algorithm over prior decoupled approaches. Our user evaluation suggests that the combination of coupled methods and gazing behavior can considerably increase the behavioral plausibility.},
	booktitle = {Proceedings of the 22nd {ACM} {Conference} on {Virtual} {Reality} {Software} and {Technology}},
	publisher = {ACM Press},
	author = {Narang, Sahil and Best, Andrew and Randhavane, Tanmay and Shapiro, Ari and Manocha, Dinesh},
	month = nov,
	year = {2016},
	keywords = {Virtual Humans},
	pages = {91--100}
}
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