Smart Mobile Virtual Characters: Video Characters vs. Animated Characters (bibtex)
by Sin-Hwa Kang, Andrew W. Feng, Mike Seymour, Ari Shapiro
Abstract:
This study investigates presentation techniques for a chatbased virtual human that communicates engagingly with users via a smartphone outside of the lab in natural settings. Our work compares the responses of users who interact with an animated 3D virtual character as opposed to a real human video character capable of displaying backchannel behaviors. The findings of our study demonstrate that people are socially attracted to a 3D animated character that does not display backchannel behaviors more than a real human video character that presents realistic backchannel behaviors. People engage in conversation more by talking for a longer amount of time when they interact with a 3D animated virtual human that exhibits backchannel behaviors, compared to communicating with a real human video character that does not display backchannel behaviors.
Reference:
Smart Mobile Virtual Characters: Video Characters vs. Animated Characters (Sin-Hwa Kang, Andrew W. Feng, Mike Seymour, Ari Shapiro), In Proceedings of the Fourth International Conference on Human Agent Interaction, ACM Press, 2016.
Bibtex Entry:
@inproceedings{kang_smart_2016,
	address = {Biopolis, Singapore},
	title = {Smart {Mobile} {Virtual} {Characters}: {Video} {Characters} vs. {Animated} {Characters}},
	isbn = {978-1-4503-4508-8},
	url = {http://dl.acm.org/citation.cfm?id=2980511},
	doi = {10.1145/2974804.2980511},
	abstract = {This study investigates presentation techniques for a chatbased virtual human that communicates engagingly with users via a smartphone outside of the lab in natural settings. Our work compares the responses of users who interact with an animated 3D virtual character as opposed to a real human video character capable of displaying backchannel behaviors. The findings of our study demonstrate that people are socially attracted to a 3D animated character that does not display backchannel behaviors more than a real human video character that presents realistic backchannel behaviors. People engage in conversation more by talking for a longer amount of time when they interact with a 3D animated virtual human that exhibits backchannel behaviors, compared to communicating with a real human video character that does not display backchannel behaviors.},
	booktitle = {Proceedings of the {Fourth} {International} {Conference} on {Human} {Agent} {Interaction}},
	publisher = {ACM Press},
	author = {Kang, Sin-Hwa and Feng, Andrew W. and Seymour, Mike and Shapiro, Ari},
	month = oct,
	year = {2016},
	keywords = {MedVR, Virtual Humans},
	pages = {371--374}
}
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