Flexible Group Behavior: Virtual Commanders for Synthetic Battlespaces (bibtex)
by Randall W. Hill, Jonathan Gratch, Paul Rosenbloom
Abstract:
This paper describes a project to develop autonomous commander agents for synthetic battlespaces. The commander agents plan missions, monitor their execution, and replan when necessary. To reason about the social aspects of group behavior, the commanders take various social stances that enable them to collaborate with friends, exercise or defer to authority, and thwart their foes. The purpose of this paper is to describe these capabilities and how they came to be through a series of lessons learned while developing autonomous agents for this domain.
Reference:
Flexible Group Behavior: Virtual Commanders for Synthetic Battlespaces (Randall W. Hill, Jonathan Gratch, Paul Rosenbloom), In Proceedings of the 4th International Conference on Autonomous Agents, 2000.
Bibtex Entry:
@inproceedings{hill_flexible_2000,
	address = {Barcelona, Spain},
	title = {Flexible {Group} {Behavior}: {Virtual} {Commanders} for {Synthetic} {Battlespaces}},
	url = {http://ict.usc.edu/pubs/Flexible%20Group%20Behavior-%20Virtual%20Commanders%20for%20Synthetic%20Battlespaces.pdf},
	abstract = {This paper describes a project to develop autonomous commander agents for synthetic battlespaces. The commander agents plan missions, monitor their execution, and replan when necessary. To reason about the social aspects of group behavior, the commanders take various social stances that enable them to collaborate with friends, exercise or defer to authority, and thwart their foes. The purpose of this paper is to describe these capabilities and how they came to be through a series of lessons learned while developing autonomous agents for this domain.},
	booktitle = {Proceedings of the 4th {International} {Conference} on {Autonomous} {Agents}},
	author = {Hill, Randall W. and Gratch, Jonathan and Rosenbloom, Paul},
	month = jun,
	year = {2000},
	keywords = {CogArch, Cognitive Architecture, Social Simulation, Virtual Humans}
}
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