Just-in-time, viable, 3D avatars from scans (bibtex)
by Andrew Feng, Evan Suma Rosenberg, Ari Shapiro
Abstract:
We demonstrate a system that can generate a photorealistic, interactive 3-D character from a human subject that is capable of movement, emotion, speech, and gesture in less than 20 min without the need for 3-D artist intervention or specialized technical knowledge through a near automatic process. Our method uses mostly commodity or off-the-shelf hardware. We demonstrate the just-in-time use of generating such 3-D models for virtual and augmented reality, games, simulation, and communication. We anticipate that the inexpensive generation of such photorealistic models will be useful in many venues where a just-in-time 3-D reconstructions of digital avatars that resemble particular human subjects is necessary.
Reference:
Just-in-time, viable, 3D avatars from scans (Andrew Feng, Evan Suma Rosenberg, Ari Shapiro), In Computer Animation and Virtual Worlds (Special Issue on Computer Animation and Social Agents), volume 28, 2017.
Bibtex Entry:
@article{feng_just--time_2017,
	title = {Just-in-time, viable, 3D avatars from scans},
	volume = {28},
	url = {http://onlinelibrary.wiley.com/doi/10.1002/cav.1769/epdf},
	doi = {10.1002/cav.1769},
	abstract = {We demonstrate a system that can generate a photorealistic, interactive 3-D character from a human subject that is capable of movement, emotion, speech, and gesture in less than 20 min without the need for 3-D artist intervention or specialized technical knowledge through a near automatic process. Our method uses mostly commodity or off-the-shelf hardware. We demonstrate the just-in-time use of generating such 3-D models for virtual and augmented reality, games, simulation, and communication. We anticipate that the inexpensive generation of such photorealistic models will be useful in many venues where a just-in-time 3-D reconstructions of digital avatars that resemble particular human subjects is necessary.},
	number = {3-4},
	journal = {Computer Animation and Virtual Worlds (Special Issue on Computer Animation and Social Agents)},
	author = {Feng, Andrew and Rosenberg, Evan Suma and Shapiro, Ari},
	month = may,
	year = {2017},
	keywords = {MxR, Virtual Humans, UARC}
}
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