342 – Programmer, Real-Time Rendering of Virtual Humans

Project Name
Real-Time Rendering of Virtual Humans

Project Description
The Vision and Graphics lab at ICT pursues research and works in production to perform high quality facial scans for Army training and simulations, as well as for VFX studios and game development companies. Research in how machine learning can be used to aid the creation of such datasets using single images is one of the most recent focuses in the lab. This requires large amounts of data; more than can be achieved using only raw light stage scans. We are currently working on a software to aid both in visualization of our new facial scan database and to animate and render virtual humans. The goal is a feature rich, real-time renderer which produces highly realistic renderings of humans scanned in the light stage.

Job Description
The intern will work with lab researchers to develop features in the rendering pipeline. This will include research and development of the latest techniques in physically based real-time character rendering, and animation. Ideally, the intern would have awareness about physically based rendering, sub surface scattering techniques, hair rendering, and 3D modeling and reconstruction.

Preferred Skills
– C++, Engineering math physics and programming, OpenGL / Direct3D, GLSL / HLSL, Unity3D
– Python, GPU programming, Maya, version control (svn/git), strong math skills
– Knowledge in modern rendering pipelines, image processing, rigging, blendshape modelling

Apply now.

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